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鹑首信号-ChunShou Signal

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    • HOME
    • PhysicalComputing
    • DigitalArt 
      • UnrealEngine5
      • Blender
    • Blog
    • CV
    • About Me
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    鹑首信号-ChunShou Signal

    • HOME
    • PhysicalComputing
    • DigitalArt 
      • UnrealEngine5
      • Blender
    • Blog
    • CV
    • About Me
    • …  
      • HOME
      • PhysicalComputing
      • DigitalArt 
        • UnrealEngine5
        • Blender
      • Blog
      • CV
      • About Me
      BACK TO TOP
      • LIST

        1. Uploading(2026)
        2. Untitled work1(2026)
        3. Algorithm Investigator(2024)
        4. The Third Person(2023)
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        4
      • Uploading(Unfinished)(2026)

        The structure rises. Within it, individuals are not erased — only rearranged. What feels like progress may already be assimilation.

      • Details

        Blender UnrealEngine5

      • Untitled Work(2026)

        We, as humans, have desires. It begins as a simple, primal needs and then gradually envolves, under the weight of social structures and the gaze of other, into a thirst for recognition, status, and material accumulation. As desire grows in scale until it no longer aims for true fulfillment, the pursuit itself becomes an endless act of chasing after. Our project aims to visualize the hidden structure of human desire. It shows how we are often trapped in a loop, driven by illusions to repeat the same patterns over and over again.

      • Details

        Zbrash Blender UnrealEngine5

      • 算法调查员

        ALGORITHM INVESTIGATOR

        This project will use the medium of 3D digital world-building to explore and explain various phenomena in today's algorithmic society. The exhibition space will construct a narrative environment and integrate interactive computer systems to communicate the themes of a short film.
        Through hands-on interaction, participants will be able to engage intuitively with the narrative of the 3D short film, allowing them to reflect on the behavior choices that individuals face within the context of an algorithm-driven society.

      • KEY FRAME

        3200*1800 60fps Unreal Engine

      • The Third Person

        第三人称

        The conflict between acquaintance society and social boundary sense is a common problem in my life and that of many people around me. How to balance the relationship network in acquaintance society and my own social boundary needs has become an urgent problem to be solved.

      • SHOWCASE

        Unreal Engine, VR

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        鹑首信号-ChunShou Signal
        结合文化与科技,兼顾美学和理念。做数字媒体叙述者。
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