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鹑首-ChunShou

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    • About Me
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      • AI Arts
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    鹑首-ChunShou

    • HOME
    • About Me
    • Labs 
      • AI Arts
      • PhysicalComputing
      • VJ
      • UnrealEngine5
      • Blender
      • Mapping
    • BusinessProjects 
      • Immersive Space
      • AI TV series
    • Blog
    • …  
      • HOME
      • About Me
      • Labs 
        • AI Arts
        • PhysicalComputing
        • VJ
        • UnrealEngine5
        • Blender
        • Mapping
      • BusinessProjects 
        • Immersive Space
        • AI TV series
      • Blog
      BACK TO TOP
      • LIST

        1. Uploading(2026)
        2. Untitled work1(2026)
        3. ValleyChasing(2025)
        4. Algorithm Investigator(2024)
        5. The Third Person(2023)
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        2
        3
        4
        5
      • Uploading(2026)

        Conceptual Environment Design

        The structure rises. Within it, individuals are not erased — only rearranged. What feels like progress may already be assimilation.

      • Details

        Blender UnrealEngine5

      • Untitled Work(2026)

        We, as humans, have desires. It begins as a simple, primal needs and then gradually envolves, under the weight of social structures and the gaze of other, into a thirst for recognition, status, and material accumulation. As desire grows in scale until it no longer aims for true fulfillment, the pursuit itself becomes an endless act of chasing after. Our project aims to visualize the hidden structure of human desire. It shows how we are often trapped in a loop, driven by illusions to repeat the same patterns over and over again.

      • Details

        Zbrash Blender UnrealEngine5

      • ValleyChasing(2026)

        RenderingCompetition

        The 12th Rendering Competition

      • Details

        C4D Blender UnrealEngine5

      • 算法调查员

        ALGORITHM INVESTIGATOR

        A 3D short film set in a constructed algorithmic society.

        In this world, people are not users — they are inventory. Each person is sorted into labels, sealed into a package, and carried along a conveyor belt as a unit of digital property. What looks like a life is a routing process.

        The film follows that belt. The hours people spend online, the traces they leave behind, the attention they give away — none of it belongs to them. It is refined, upstream, into something a data center can use. They are not the customers of the system. They are its labor force, working a shift that never ends and that no one told them they had started.

      • KEY FRAME

        3200*1800 60fps Unreal Engine

      • The Third Person

        第三人称

        The conflict between acquaintance society and social boundary sense is a common problem in my life and that of many people around me. How to balance the relationship network in acquaintance society and my own social boundary needs has become an urgent problem to be solved.

      • SHOWCASE

        Unreal Engine, VR

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        ChunShou鹑首
        结合文化与科技,兼顾美学和理念。做数字媒体叙述者。
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